Dustin Aber
Dustin Aber
Digital Artist
Winston-Salem, United States

About

Digital artist with a traditional art background. Seven years of entertainment industry experience with credits on two shipped console titles, six shipped Flash/Social/Web games, and over a half-dozen other internal or confidential projects. Specialization in game art using Maya, 3DS Max, ZBrush, Substance, and UE4. Seven years of experience in higher education.

Resume PDF

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Skills

Digital SculptingSculpting3D ModelingEnvironment ModelingCharacter ModelingPBR TexturingTexturingTexture BakingLightingShadersPhysically Based RenderingAnatomy

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
SketchUp
SketchUp
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
xNormal
xNormal
Substance 3D Sampler
Substance 3D Sampler
Substance B2M
Substance B2M
Mudbox
Mudbox
Softimage
Softimage
Metashape
Metashape
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite
NDO
NDO
After Effects
After Effects
CrazyBump
CrazyBump
ArtRage
ArtRage

Productions

  • Rovr
    • Commercial / Advertisement
      Pandora: ROVR
    • Year
      2010
    • Role
      3D Artist / Technical Artist
    • Company
      Multiverse Network
  • Spider man 3
    • Video Game
      Spider-Man 3
    • Year
      2007
    • Role
      2D/3D Artist
    • Company
      Vicarious Visions
  • Cars
    • Video Game
      Cars
    • Year
      2006
    • Role
      QA
    • Company
      Locomotive Games

Experience

  • Artist at Self-Employed
    San Jose, United States of America
    February 2012 - Present

    - EFish Games (Weapon and environment assets and animations for an upcoming VR game)

    - Mediaworks for the Hungarian-American Chamber of Commerce, Texas (Managed the art team, technical art, and support animation)

    - Shadow Squirrel Games (3D Character Modeling for Wanted Earth, a 3D printed sci-fi strategy board game)

    - Industrial Light and Magic/Lucasfilm (Taught a 3-day workshop)

    - nth Degree Design and Visual Effects Inc. (Vehicle asset creation for Disney: Test Track at EPCOT for Walt Disney Imagineering)

    - Project X Productions (Modeled stylized 3D portraits for Driven short film)

  • Adjunct Instructor / Contract Online Course Designer at Academy of Art University
    San Franscisco, United States of America
    July 2011 - Present

    - Teach modeling and texturing courses for the Graduate and Undergraduate School of Game Development.

    - Developed multiple online courses related to the topics of Environment Art, Texturing and Lighting, and Hard Surface Modeling. Courses included text, images, video content, and example materials.

  • 3D Artist at Multiverse Network
    Mountain View, United States of America
    August 2007 - November 2010

    - Modeled, textured, and lit environments and vehicles for Pandora: ROVR, Warbase, Multiverse: Places/Virtual Times Square, a real-time Flash online ARPG series (Battle, Team Battle, Battle: Realms at War) and other unannounced multiplayer/MMO projects.

    - UI element creation, effects, animation, and technical art tasks. Provided technical art developer support for internal and external teams.

  • Associate Artist at Vicarious Visions
    Mountain View
    July 2006 - June 2007

    On Spider-Man 3:The Game (PS2/Wii):

    - Modeled, textured, and lit environments and assets.

    - Converted existing art assets for use on target platforms.

    - Modeled and lit environments, lit characters, and created effects for rendered cutscenes.

    - Previsualization environment design for Marvel: Ultimate Alliance 2 (Wii)

  • Quality Assurance Tester at Locomotive Games
    Santa Clara, United States of America
    March 2006 - June 2006

    Worked directly with the engineering team and reported to the executive producer to ensure that the game was delivered to the highest standard of quality.